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Superweapon Safe and spawner #2322
Superweapon Safe and spawner #2322
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Resources/Prototypes/DeltaV/Entities/Markers/Spawners/Random/security.yml
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Resources/Prototypes/DeltaV/Entities/Markers/Spawners/Random/safes.yml
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Resources/Prototypes/DeltaV/Entities/Markers/Spawners/Random/security.yml
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OK so, after some recommendations from velcro and me figuring out how to make the tables work, it now works as intended. the probability was messing with the chance for the RPG so ill let direction decide whether they get it or not. |
Resources/Prototypes/DeltaV/Entities/Markers/Spawners/Random/safes.yml
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@MilonPL @deltanedas if you are satisfied and can dismiss your change requests, this can be merged |
20% can be removed later |
table: !type:GroupSelector | ||
children: | ||
- id: GunSafeBeamDevastator | ||
- id: GunSafeRocketLauncher |
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EOF newline
- id: WeaponLauncherRocket | ||
- id: CartridgeRocket | ||
prob: 0.2 | ||
- id: WeaponBeamDevastator |
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newline
id: LootSpawnerSecuritySuperweapon | ||
name: security superweapon spawner | ||
suffix: superweapon | ||
parent: MarkerBase |
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parent after type
fuck!! |
can be changed later, at least it can get mapped now |
About the PR
adds a superweapon safe and groundloot spawner for mappers. it can currently either be the beam devastator or the RPG.
(also fixes a dumb typo I previously made cause im a silly goober)
Why / Balance
I asked @IamVelcroboy about mapping the devastator and he suggested I make this
Technical details
Requirements
Changelog